Tournament rules
How the game is played, which UNO rules apply and who decides in a dispute.
So that nobody argues about +4, stacking and drawing on the night, it is all settled here in advance. Registering means accepting these rules.
The basics
We play with the standard 108-card UNO deck. Everybody starts with seven cards. Play matches the top card by colour or by number/symbol.
The rules people usually argue about
| Situation | What applies here |
|---|---|
| Stacking | Allowed: a +2 may be answered with a +2, a +4 with a +4. |
| +2 on a +4 (or the other way round) | Not allowed. |
| Challenging a +4 | We don’t. A +4 may be played at any time. |
| Drawing | If you cannot play, you draw exactly one card. If it is playable you may play it straight away. If not, your turn ends. |
| Jump-in | Not allowed. Play goes round in turn. |
| Saying “UNO” | Required when you play your second-to-last card. Forget, and get caught before the next player has drawn or played: draw two. |
| Last card | An action card may be your last card. |
How the day runs
- Group stage: two rounds at tables of four. Winning a round scores points (see below). The top two at each table go through.
- Knockout rounds: straight elimination. From the quarter-finals, the first to win two games goes through.
- Final: one table, everybody watching.
The exact timetable is on the front page.
Scoring
A round ends as soon as somebody is out of cards. Points go by position at the table:
| Position at the table | Points |
|---|---|
| 1st | 3 |
| 2nd | 2 |
| 3rd | 1 |
| 4th | 0 |
Level on points is decided by the number of cards left in hand — fewer is better. Still level: a single sudden-death hand of three cards each.
Time
If a round takes longer than 15 minutes, the tournament management calls time. The round then goes to whoever holds the fewest cards.
Arriving late, not arriving
- If you miss check-in, you are placed into the group stage as soon as you arrive; rounds you missed score zero.
- If you are not at the table when a knockout round starts, you lose that round after five minutes.
- If you cannot come, please tell us in good time — your place then goes to the next person on the waiting list.
Disputes and rule breaches
- The person supervising your table decides first.
- If they are unsure, the tournament management decides. That decision then applies at every table for the rest of the day and is final.
- Deliberate cheating loses the current round. A repeat means exclusion from the rest of the tournament.
- Unpleasant behaviour towards other players — especially towards children — means exclusion. No discussion.
Everything else
- Phones stay face down on the table during a round.
- The maximum number of players and the number of places left are shown on the front page.
- The tournament management may adjust the format if the number of players requires it — one group round more or less, for example.